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Design Notebook Entry for D4
In D4, you used value sensitive design (VSD) envisioning cards to challenge the 4-5 features that your team has chosen, then did a series of design activities---user stories, crazy 8, storyboarding---to make your features more concrete. For the writeup, describe the conclusions that you have drawn using the VSD envisioning cards (e.g., what cards your team chose, any decisions to add/remove/modify features and rationale for those decisions) and what your updated set of features are. For
each feature, include (1) the epic story and user stories, (2) a screenshot of the crazy 8 sketches, (3) a screenshot of the storyboard.
PO1: User Interviews - Informational Interview
Find 1-2 users to interview;
someone who is not a student in CS449/649 class. Follow the same instructions and ethics guidelines as the ones provided in
week 3. Remember that if you learned something new during the interview, you can refine your interview questions to dig deeper into these new aspects of the problem.
In the design notebook, you will summarize your findings from each interview. For each interview, add a section to the design notebook to capture (1) a summary of your findings, (2) a description of any changes to your interview questions or procedures that you plan to introduce in future interviews based on what you learned.
Update the affinity diagram on Miro based on the new interview data, and include a screenshot of the updated affinity diagram in the design notebook.
P6: Feature Sketching and Prepare for Design Critique
First, get together with your team to discuss the features again to see if there are any modifications you'd like to make. You can use the envisoning cards you have chosen to help with that discussion.
Second, create sketches and user flow. Watch lecture video on "Sketches and User Flows". As a team, decide how to design the home screen. Then, each team member takes one of the 4-5 current features, decide on the set of screens that are needed to implement that feature, and sketch out the layout and structure of each screen. It is important to note that
you must do the sketches by hand (using pen/pencil on paper, or using a stylus/iPad pencil on a tablet), and not with any computer-aided drawing tools. Make sure you annotate the content and controls of each screen in detail. As you are designing, think about signifier, affordance, constraints, feedback, discoverability, mapping, consistency of the interface with the conceptual models of the user. After individually designing the screens, get togther with your team and create a user flow diagram using the poster paper (provided to you during the affinity diagramming workshop)---place all the screen sketches next to each other, imagine a user working through a common task on the app and draw user flows using a bright-colored marker.
Second, use this
presentation template to create a slideshow about your features. Do not change the template. Simply make a copy of the slideshow, replace the text in the square brackets and insert images in the placeholders.
The design critique session (C1) will happen at the next studio lab. During the critique session, you will be paired with other teams and do two rounds of critique exchanges. In each round, you wil take turn giving and receiving critiques. The presenting team should give a 10 minute (sharp) presentation about the purpose of their app, their features (using the slideshow displayed on a laptop/tablet) and user flow (displayed on the poster paper), followed by a 5 minute critique discussion. Each member of the team providing the critique must fill in a design critique form.
CH1: Challenge Report - Notes
The challenge report, due in week 8, documents how your team has challenged your assumptions each week. To build up to that, record some notes about how you have challenged your assumptions this week. Be specific, and describe the concrete actions your team took to test assumptions. Complete the CH1 section of the design notebook.
R1: Research Proposal Draft (CS649 Only)
Read Wobbrock.pdf to learn about different types of research contributions in HCI, and select 2 articles to read within the "Methodologies" folder in vault. You are expected to learn two different types of HCI methodologies, and individually produce a report that describes the design of two studies, one per methodology, to investigate research questions related to your CS449/649 project/application, and provide a convincing argument on
how and
why these questions can be appropriately answered by the corresponding methodology/study design.
Your proposal draft should have the 5 sections, as described in the
Deliverables page of the course website.
The proposal draft is 2 pages minimum, not counting references, using this
overleaf template (use sample-sigconf.tex). To submit, simply provide the link to your overleaf project using this
form.