Reflection #2

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Reading, Analysis and Writeup

This week, we are learning about value sensitive design. In this reflection activity, each team will first describe what they learned through the envisioning card exercise, how they redesigned their imaginary technology using these lessons learned. Second, each team must choose one article from the VSD Reading List below to read and summarize, then describe how the methodologies, ideas or findings from that article could be applied to their project.

Your writeup on Overleaf should be 2 pages in total. In your writeuup, look for a few other resources (e.g., papers, podcasts, videos) that discuss value sensitive design, and include them as citations in your writeup. Please use this overleaf template for all writeups.

VSD Reading List
● A. van Wynsberghe. Designing Robots for Care: Care Centered Value-Sensitive Design. Science and Engineering Ethics (2013), 19: 407-433.
● Friedman, B., and Nissenbaum, H. (1996). Bias in computer systems. ACM Transactions on Information Systems (TOIS), 14(3): 330-347. (Team TBD)
● Denning, T., Borning, A., Friedman, B., Gill, B. T., Kohno, T., and Maisel, W. H. (2010). Patients, pacemakers, and implantable defibrillators: Human values and security for wireless implantable medical devices. Proceedings of CHI 2010 (pp. 917-926). New York: ACM Press.
● Miller, J., Friedman, B., Jancke, G., & Gill, B. (2007). Value tensions in design: The value sensitive design, development, and appropriation of a corporation's groupware system. In Proceedings of GROUP 2007 (pp. 281-290). New York: ACM Press.
● Flanagan, M., Howe, D., and Nissenbaum, H. (2005). Values at play: Design tradeoffs in socially-oriented game design. Proceedings of CHI 2005 (pp. 751-760). New York, NY: ACM Press.
● Borning, A., Friedman, B., Davis, J., & Lin, P. (2005). Informing public deliberation: Value sensitive design of indicators for a large-scale urban simulation. Proceedings of ECSCW 2005 (pp. 449-468). Dordrecht, The Netherlands: Springer.
● Woelfer, J., Iverson, A., Hendry, D. G., Friedman, B., and Gill, B. (2011). Improving the safety of homeless young people with mobile phones: Values, form and function. In Proceedings of CHI 2011. New York, NY: ACM Press.
● Friedman, B., Kahn, P. H. Jr., Hagman, J., Severson, R. L., and Gill, B. (2006). The watcher and the watched: Social judgments about privacy in a public place. The Human-Computer Interaction Journal, 21(2), 233-269.
● Munson, S. A., Avrahami, D., Consolvo, S., Fogarty, J., Friedman, B., and Smith, I. (2011). Attitudes toward online availability of US public records. In Proceedings of dg.o 2011. New York, NY: ACM Press. (Ask ChatGPT)
● Yoo, D., Lake, M., Nilsen, T., Utter, M. E., Alsdorf, R., Bizimana, T., Nathan, L. P., Ring, M., Utter, E. J., Utter R. F., and Friedman, B. (2013). Envisioning across generations: A multi-lifespan information system for international justice in Rwanda. In Proceedings of CHI 2013, 2527-2536. New York, NY: ACM Press. (Team Firebrand)
● Friedman, B. and Yoo, D. (2017). Pause: A multi-lifespan design mechanism. In Proceedings of CHI 2017, 460-464. New York, NY: ACM Press.
● Friedman, B., and Nathan, L.P. (2010). Multi-lifespan information system design: A research initiative for the HCI community. In Proceedings of CHI 2010 (pp. 2243 – 2246). New York: ACM Press.
● Manders-Huits, N. (2011). What values in design? The challenge of incorporating moral values into design. Science and Engineering Ethics, 17(2), 271–287.
● Baumer, E. P. S. and Silberman, M. S. (2011). When the implication is not to design (technology). In Proceedings of CHI 20011. New York: ACM Press. (Team Conscious Tech)
● Alsheikh, T., Rode, J. A., Lindley, S. E. (2011). (Whose) value-sensitive design: A study of long-distance relationships in an Arabic cultural context. In Proceedings of CSCW 2011. New York: ACM Press.

Presentation

Next week, your team will prepare a 20 minute presentation and lead a 5 minute discussion. During the presentation, you should present the selected article and how the methodologies or ideas in the article can be applied to your project (15 minutes), and the results from your envisioning card exericse, i.e., what cards did you discuss and how you re-designed your imaginary technology based on these discussions (5 minutes).