Schedule

Use this calendar to help your team keep track of deadlines.

Note: Materials for each week will be posted Monday morning. Lecture videos will be posted on Slack. The schedule is subject to change, so check back often for updates. Email Prof. Edith Law if you enrolled late and do not yet have access to Slack.


May 10-14 (Week 1)
Week 1 To-Dos


Lecture Videos:
● Course Overview
● UI/UX (+ IDEO Shopping Cart Video)
● Teamwork

Design Activities:
NA

Reading List:
UI vs. UX: What's the difference between user interface and user experience? by Spencer Lanoue
How to build your creative confidence | David Kelley
What is Mobile First Design? Why It's Important & How To Make It?
The art of innovation | Guy Kawasaki
Design Thinking by Tim Brown
Tim Brown: Designers -- think big!

Due on Friday May 14:
● Ethics Tutorial (1.a)
● Team Formation (1.b)


May 17-21 (Week 2)
Week 2 To-Dos


Lecture Videos:
● Project Timeline
● Value Proposition
● Persona and Empathy Mapping

Activities:
● Design Activity - Value Proposition
● Design Activity - Empathy Mapping
● Buddy Team Feedback - Value Proposition and Target Users

Reading List:
How Airbnb designs for trust | Joe Gebbia
The currency of the new economy is trust
Persona - an Overview by Stefan Blomkvist.
Modeling Users: Persona and Goals by Cooper and Reimann.

Due on Friday May 21:
● Design Notebook Entry (1.c, 3.b, 3.d)
● Team Building (1.b)


May 24-28 (Week 3)
Week 3 To-Dos


Lecture Videos:
● Example of a Bad Interview
● Example of a Good Interview
● Conducting Interviews
● Important Rules for Project Interviews

Activities:
● Design Activity - Draft Interview Questions
● Buddy Team Feedback - Mock Interview
● User Interviews - Information Interview
● Challenge Report #1

Reading List:
On interviews (From "Methods of Educational and Social Science Research: The Logic of Methods" by David R. Krathwohl)
Stanford d.school Need Finding Crib Sheet
Why You Only Need to Test with 5 Users by Jakob Nielsen
Luger and Sellen, "Like Having a Really bad PA": The Gulf between User Expectation and Experience of A Conversational Agent. In CHI, 2016

Due on Friday May 28:
● User Interviews - Informational Interviews (3.a)
● Design Notebook Entry (1.c, 3.b, 3.d)
● Challenge Report #1 (3.c)


May 31-June 4 (Week 4)
Week 4 To-Dos


Lecture Videos:
● Observations
● Affinity Diagrams

Activities:
● Design Activity - Affinity Diagram for Observations
● Design Activity - Affinity Diagram for Interviews
● User Interviews - Information Interview
● Team Monitoring - Survey

Presentations:
Challenge Report Presentation #1 (3.c, 2.b)

Reading List:
Affinity Diagrams -- Learn How to Cluster and Bundle Ideas and Facts
Affinity Diagrams -- Tips and Tricks
On observations (From "Methods of Educational and Social Science Research: The Logic of Methods" by David R. Krathwohl)
AEIOU Framework and where it comes from -- Building a Useful Research Tool: An Origin Story of AEIOU
Example of an Ethnographic Field Study

Due on Friday June 4:
● User Interviews - Informational Interviews (3.a)
● Design Notebook Entry (1.c, 3.b)
● Team Monitoring (1.b)


June 7-11 (Week 5)
Week 5 To-Dos


Lecture Videos:
● Create Design Ideas (+ 3 Tools to Become More Creative)
● Design Arguments (+ iPhone Design Argument)
● User Stories and Storyboarding
● Sketches and User flow

Activities:
● Design Activity - design arguments
● Design Activity - user stories
● Design Activity - crazy 8
● Design Activity - storyboarding
● Design Activity - sketches and user flow
● User Interviews - Information Interview
● Team Monitoring - Reflection and Action Plan
● Challenge Report #2
● User Interviews - Information Interview

Reading List:
Design Fixation by Jansson, D.G. and Smith, S.M.
A crash course in creativity: Tina Seelig at TEDxStanford
The surprising habits of original thinkers | Adam Grant
Do schools kill creativity? | Sir Ken Robinson
Inside the Design of the Boosted Boards iOS App

Due on Friday June 11:
● User Interviews - Informational Interviews (3.a)
● Design Notebook Entry (1.c, 3.b)
● Challenge Report #2 (3.c)
● Research Proposal Draft (CS 649 only)
● Team Monitoring (1.b)


June 14-18 (Week 6)
Week 6 To-Dos


Lecture Videos:
● Paper Prototyping
● Paper Prototype Evaluation
● Paper Prototype Testing using Video Chats

Activities:
● Design Activity - Paper protoyping
● Design Activity - Plan for Paper Prototype Evaluation
● Buddy Team Feedback - Mock Evaluation (Low Fi Prototype)

Presentations:
Challenge Report Presentation #2 (3.c, 2.b)

Reading List:
Affordance, conventions, and design by Don Norman 1999.
Affordances: Clarifying and evolving a concept by J. McGrenere and W. Ho in Graphics Interfaces.
Signifiers, not Affordances by Don Norman.
Wireflows: a UX Deliverable for Workflows and Apps by Page Laubheimer.
Basic Patterns for Mobile Navigation: A Primer by Raluca Budiu
The Efficacy of Prototyping Under Time Constraints by Steven Dow et al.
Information Architecture by Andrew Dillon and Don Turnbull.

Due on Friday June 18:
● Design Notebook Entry (1.c, 3.b, 3.d)


June 21-25 (Week 7)
Week 7 To-Dos


Lecture Videos:
● Work Models

Activities:
● Design-Activity - Low-Fidelity Prototype Evaluation
● Design Activity - Work Model
● Challenge Report #3

Reading List:
Remote Paper Prototype Testing by Kevin Chen and Haoqi Zhang.
Contextual Inquiry: Discovering Physicians' True Needs by Coble et al.
Journey: General Motors’ Move to Incorporate Contextual Design Into Its Next Generation of Automotive HMI Designs by Gellatly et al.
The Skeptic’s Guide To Low-Fidelity Prototyping
Test Paper Prototypes to Save Time and Money: The Mozilla Case Study by Susan Farrell.

Due on Friday June 25:
● Design Notebook Entry (1.c, 3.b)
● Challenge Report #3 (3.c)


June 28-July 2 (Week 8)
Week 8 To-Dos


Lecture Videos:
● High Fidelity Prototyping

Activities:
● Design Activity - Design Iteration
● Design Activity - Create High-Fidelity Prototype
● User Interviews - Prototype Evaluation
● Team Monitoring - Survey

Presentations:
Challenge Report Presentation #3 (3.c, 2.b)

Reading List:
7 Rules for Creating Gorgeous UI: Part 1
7 Rules for Creating Gorgeous UI: Part 2.
The complex relationship between data and design in UX | Rochelle King

Due on Friday July 2:
● User Interviews - Prototype Evaluation (3.a)
● Design Notebook Entry (1.c, 3.b)
● Team Monitoring (1.b)


July 5-9 (Week 9)
Week 9 To-Dos


Lecture Videos:
● Surveys
● Experiments
● Field Studies

Activities:
● Design Activity - Create High-Fidelity Prototype
● Buddy Team Feedback - High-Fidelity Prototype Design
● User Interviews - Prototype Evaluation
● Team Monitoring - Reflection and Action Plan
● Challenge Report #4

Reading List:
"I read my Twitter the next morning and was astonished": A Conversational Perspective on Twitter Regrets (methodology: survey)
Self-tracking for Mental Wellness: Understanding Expert Perspectives and Student Experiences (methodology: survey)
Curiosity Killed the Cat, but Makes Crowdwork Better (methodology: experiment)
A Wizard-of-Oz Study of Curiosity in Human-Robot Interaction (methodology: experiment)
Input-Agreement: A New Mechanism for Collecting Data Using Human Computation Games (methodology: field study)
Supporting Workplace Detachment and Reattachment with Conversational Intelligence (methodology: field study)
Guest Lecture on Research through Design by William Odom (methodology: research through design)

Due on Friday July 9:
● User Interviews - Prototype Evaluation (3.a)
● Design Notebook Entry (1.c, 3.b, 3.d)
● Challenge Report #4 (3.c)
● Team Monitoring (1.b)


July 12-16 (Week 10)
Week 10 To-Dos


Lecture Videos:
● Hi-Fidelity Prototype Evaluation

Activities:
● Design Activity - Create High-Fidelity Prototype
● Design Activity - Prepare for Hi-Fidelity Prototype Evaluation
● Buddy Team Feedback - Mock Evaluation (High-Fidelity Prototype)
● User Interviews - Prototype Evaluation

Presentations:
Challenge Report Presentation #4 (3.c, 2.b)

Reading List:
Cognitive Walkthrough in User Interface Inspection Methods.
Heuristic Evaluation: How to Conduct a Heuristic Evaluation
Getting the Right Design and the Design Right: Testing Many is Better than One by Tohidi et al.
Turn User Goals into Task Scenarios for Usability Testing
10 Usability Heuristics for User Interface Design by Nielson
How to Conduct a Cognitive Walkthrough
How Effective are Heuristic Evaluations?
Heuristic Evaluation on Mobile Interfaces: A New Checklist
247 Web Usability Guidelines

Due on Friday July 16:
● User Interviews - Prototype Evaluation (3.a)
● Design Notebook Entry (1.c, 3.b, 3d)


July 19-23 (Week 11)
Week 11 To-Dos


Lecture Videos:
● Academia, Graduate Studies and Research in HCI
● Q&A

Activities:
● Design Activity - Heuristic Evaluation
● Design Activity - Cognitive Walkthrough

Reading List:
Research Contribution Types in Human Computer Interaction by Jacob O. Wobbrock.
Applying to Ph.D. Programs in Computer Science by Mor Harchol-Balter.
Advice for Undergraduates Considering Graduate School by Phil Agre.
Choosing a Ph.D. program in Computer Science by Rachel Pottinger
You and Your Research by Richard Hamming (whom "Hamming Distance" is named after).
Advice to a Beginning Graduate Student by Manuel Blum (Turing Award winner)
What is it like to be a college professor? by Casey Fiesler.

Due on Friday July 23:
● Design Notebook Entry (1.c, 3.b)


July 26-30 (Week 12)
Week 12 To-Dos


Lecture Videos:
● Wrap Up

Presentations:
Final Project Presentation (4.c, 2.b)

Due on Wednesday July 28:
● Final Prototype (4.a)
● Demo Video (4.b)


August 2-6 (Week 13)
Due Friday August 6:
● Blog Post (4.d)
● Research Proposal (CS 649 only)